SPOILER WARNING: This article reveals all endings. Play the game first if you want to experience them yourself.
Orange Roulette: All Endings Explained
What does it all mean? Let's break down every ending and the dark themes hiding beneath the surface.
How Many Endings Are There?
Orange Roulette has two main endings in the remake, plus multiple death screens that count as "mini-endings." The original Flash version only had one ending.
- Ending 1: The Grocery Store (Original/Standard)
- Ending 2: Become the Grim Orange (Remake Only)
- Death Screens: Various humorous/dark messages
Ending 1: The Grocery Store
How to get it: Beat Iron Orange mode or Easy Orange mode.
After defeating all six opponents, you'd expect freedom, right? Your captors promised to let you go. Instead, the screen fades to show... a grocery store produce section.
Your orange character is placed on a shelf alongside other oranges. Regular, faceless oranges. The implication? You were never going to be "freed." The whole game was just a selection process to find the best oranges to sell.
What Does It Mean?
Pretty dark when you think about it. You "won" the game, but winning was never the point. The violence, the fear, the survival - none of it mattered. You were always just a product. Some players see this as commentary on how we're all just cogs in a machine, fighting for nothing. Others think it's just a funny twist. Both are valid.
Ending 2: Become the Grim Orange
How to get it: Beat Grim Orange mode in the remake.
This ending is exclusive to the Godot remake. After defeating the Grim Orange (the final, most terrifying opponent), something strange happens. Instead of being sent to the grocery store, you find yourself floating in a dark void.
And then you notice: you've grown tendrils. Just like the Grim Orange had. You've become the next Grim Orange.
What Does It Mean?
This one's more surreal. The cycle continues. By defeating the monster, you become the monster. It could be about how violence changes people, or how those who fight against oppressive systems sometimes become the oppressors themselves. Or maybe it's just a cool horror ending. The game doesn't explain it, and that's part of what makes it creepy.
Death Screen Messages
When you die, you don't just see "Game Over." The game shows you your exploded orange head along with a random message. These range from darkly funny to genuinely unsettling.
"When life gives you lemons... *laughs sarcastically*"
The classic bait-and-switch on a tired phrase.
"You would have never known."
Cryptic. Known what? It's never explained.
"This is how orange juice is made."
The darkest joke. You got juiced.
"Luck is an illusion."
Was it ever really about luck?
Hidden Lore & Theories
Who are "The Apples"?
The game mentions that "Apples" run this whole operation. They pick the Banana Guns. They capture the oranges. They're the unseen antagonists. Some players think this is commentary on corporate overlords. Others just think it's a funny fruit hierarchy joke.
Why does the location/time change?
The opening crawl shows a random location and time period for each playthrough. Paris, 1847. Tokyo, 2089. It doesn't matter where or when - this game is being played everywhere, always. The horror is eternal.
What's wrong with the final opponents?
The 5th opponent is just a giant eyeball. The 6th (Grim Orange) has black holes for a face and tendrils. Are they oranges who've been playing too long? Corrupted by the game? Or something else entirely? The game never tells you, which is probably the point.
Which Ending is "Real"?
Honestly? Both. Or neither. The game doesn't have a "true" ending. The grocery store ending suggests there's no escape. The Grim Orange ending suggests the cycle continues. Both are pretty bleak.
Pick the one that resonates with you. Or don't think about it too hard. It's a game about cartoon oranges playing Russian roulette. Sometimes a cigar is just a cigar.
Experience It Yourself
Reading about endings isn't the same as earning them. Good luck.
Play Orange Roulette